The monitor also supports Adaptive-Sync, which worked with both our AMD and Nvidia GPUs to get rid of tearing and stuttering. Regardless of the method used to achieve the ’10-bit’ colour signal, we find the result very similar. Whilst we don’t make a big thing about it in either review, the Acer also offers true 8-bit colour output vs. 6-bit + FRC dithering on the AOC. This model certainly didn’t deliver an excellent ‘cinematic’ look or impressive depth and atmosphere. Aquamarine (4), medium chocolate brown (24) and neighbouring shades are particularly good for highlighting colour consistency weaknesses, due to their position at the extremities of the screen. Responsiveness in games and moviesOn Battlefield V the monitor provided a fluid experience, with the frame rate keeping up with the 144Hz refresh rate. The contrast gradients were displayed appropriately, with distinct brightness steps in most cases. The increase in ‘powdery trailing’ is due to the significantly increased pixel response requirements for an optimal performance due to a doubling of the refresh rate. The level of clarity and overall detail (low levels of perceived blur, in other words) in that central mass of screen was excellent. With the exception of the last one, these presets simply change various settings in the OSD. A cool bonus feature I don't assume many will get much use out of, but as an RGB junkie I really appreciate it. Click ‘Settings’ (cog icon towards top right) and click ‘Graphics’. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device is recommended. Wavy patterns surrounding some UFOs in the background are slight image retention. The OSD (On Screen Display) is controlled by pressable buttons and a joystick running down the right side of the monitor (as viewed from the front), at the rear. We’ll therefore just focus. In this case it can be manually enabled by enabling ‘Super Sharpness’ in the ‘Picture’ section of the OSD. The setting is listed as ‘Wait for Vertical Refresh’. The remaining blocks showed appropriate steps up in brightness. Many shades appear slightly more muted now, but in most cases the differences aren’t profound. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. This left scenes looking quite bright overall, even if they were dominated by dark shades. As usual for a monitor with Adaptive-Sync and in contrast with a model with dedicated G-SYNC module, there is no variable overdrive. Most game titles will activate HDR correctly when the appropriate in-game setting and monitor setting is selected. Meanwhile, the darker shades lacked the depth that they should have. Wavy patterns surrounding some UFOs in the background are slight image retention. If you make manual adjustments to most settings in the other modes (including but not limited to brightness, contrast or the colour channels) the monitor automatically switches to the fully customisable ‘User’ setting. Newer GPUs such as the RTX 20 and RTX 30 series should fare better. And roaring flames lacked some of the intense oranges you’d see on such models. You can see fairly minor contrast and colour shifts for the mixed desktop background and game scene. We observed some shades appearing slightly oversaturated earlier, namely Persian blue (7) and dark lime green (18) – these are now brought closer to the reference, with saturation levels curtailed. The strobe backlight setting is more useable on the Acer, too, due to lower central strobe crosstalk. It’s possible these sort of gamma changes are common under HDR, but they’re usually accompanied by backlight brightness changes which make them seem more natural and in-place. Darker areas certainly highlighted limitations in the HDR performance, too. The ‘Off’ setting meanwhile was very nicely balanced here, providing about enough acceleration for optimal performance without noticeable overshoot. This left scenes looking quite bright overall, even if they were dominated by dark shades. Note that ‘Ultra-Low Latency’ was enabled during this testing – more specifically ‘Adaptive-Sync’ was enabled in the OSD, which forces this on and greys the option out. Dark elements becoming increasingly detailed over the course of a few seconds, without the darkest elements appearing any deeper. JohnDoe86 Member Beiträge: 1 Newbie. This indicates a low viewing angle dependency to the gamma curve of the monitor, typical for an IPS-type panel. This reflects a moderate amount of perceived blur due to eye movement. This monitor provides a Dynamic Contrast option called ACM (Adaptive Contrast Management), which can be activated under SDR only. It’s lighter than some matte screen surfaces, but a touch grainier than the screen surface used on the competing AOC 24G2(U). We refer to these as ‘interlace pattern artifacts’ but some users refer to them as ‘inversion artifacts’ and others as ‘scan lines’.
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