rpcs3 slow motion

My framerate basically halves when running a game with the --no-gui flag. Sorry but I cannot reproduce this in any way. If that passes, its something inside the current rpcs3 config/folder. same everything. How many cores would you need? Try different settings on that option.

well. Without that option the game ran at a solid 29.99fps. one last thing to test which is going to be a separate rpcs3 install.

We use essential cookies to perform essential website functions, e.g. GPU : GTX 1080ti Founder's I have 60 fps on the game and it still runs in a "slow motion" state. The only difference I noticed was a ~0.5fps reduction with the --no-gui option. entirely different platform amd instead of intel etc. not api specific. It runs at 60-70 fps but doesn't feel that way.

0:00:00.790278 RSX: Swapchain: present mode 2 in use. It feels like it's in slow motion. Two separate machines i'd say thats enough evidence pointing towards it being not config related and something under the hood. I installed Skate 3 for the RPCS3 emulator today, but unfortunately I have problems with the speed of the game. Processor Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz, 2400 Mhz, (can go up to 4.1GHz) 4 Core(s), 8 Logical Processor(s) youre testing on windows (unsure if rpcs3 has osx or linux builds?). Hopefully a resolution of this issue comes at some point. ah, just noticed your on amd and im on nvidia. so whatever is causing the different behavior between the modes, is effecting frame rate which obviously would affect audio, and apparently somehow stymies proper rendering as well. you dip to 29.55 i dip to like 25-27fps and it causes all kinds of anomalies as per the OP. going through the logs without knowing what im looking for, this pops up only in the no-gui variant. Well. i tried admin and without. Removed it again and it's back to normal. Or some step that is skipped when using the GUI vs otherwise. Thank you again. Of course being a user I have no idea what that means outside of some kinda focus issue or something. seems like i simply get some kind of on-steroids version of the above as i cant even get the games startup screens to show properly. I know RPCS3 doesn't have and speed-up or slow-down features right now, but I need some way to slow down a game so I can get past this one section.

RPCS3 is an open-source Sony PlayStation 3 emulator and debugger which currently supports Windows, Linux and BSD systems. Here are the screenshots of my game settings: https://paste.pics/76a61885b81179e89e3b9d365d1e429b, https://paste.pics/6cc48cc6b208eaac4a2ef5a03c849430, https://paste.pics/1376232851ffbde54aa36da91e155901. But my newer/higher end pc still gets the behavior so go figure. I think this makes it obvious that this is a RPCS3 issue, that just presents itself differently on different hardware. Nvidia GTEForce GTX 1650 16GB RAM.

You can always update your selection by clicking Cookie Preferences at the bottom of the page. So it shows around 50 fps but the game is in slow motion... Set to Vulkan and LLME for SPU and PPU. I just want to stay on top of it and i figured since its been about a month, i'd feel marginally less douche'y "bumping the post" so to speak. Even though unsure where that would get me, it would at least point to it being config related.

taking all suggestions but im going to venture that something in the code surrounding what i noted prior (about how the pop up window returns it to full speed temporarily) has to be it. I also have problems with the audio, it all sounds so distorted and loud. RPCS3 v0.0.12-10921-97e26f9d Alpha | HEAD | Firmware version: 4.85

wonder why im effected so much more severely than you are. About to look into if its possible to post a bounty for someone to debug this somehow or something lol.

not vendor specific then. wondering if somehow a different form of buffering or something is being used between the two for some reason. It was closed and I was redirected to this thread. no custom settings on any of the games i tried. Discussion. On the flip side the emulator is running really slow, like even loading the cache is ridiculously long. No difference in graphics, music, or sounds. any changes on this guy? @Slo2018 I see your entire posting history is complaining about emulators being slow for various reasons. 8GB RAM. https://youtu.be/t1kLCxubhD4. Yep, it's super severe for me too. this is with a 8700k and 2080ti too. If anyone knows how to fix please let me know. I just need to know what i missed. I tried a completely clean boot with nothing but M$ services running. appreciate your time looking into it either way. then it retreats back to its previous behavior. (and the windows version). Specs: i5-4570. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. The label on the issue is "Need Information" which might be deterring people from looking at it? No way as a developer to guess what could cause the different behavior based on launching via a double click within rpcs3 vs omitting that portion? for example white knight chronicles is just black. Successfully merging a pull request may close this issue.

They're emulators, they're not perfect, and on a crappy PC/Phone, yes, they will be slow and buggy. I've eliminated every single variable I can as a user. I just recently got the rpcs3 just for Skate 3, and the first day I had it, it was a little clunky/choppy frame rate, but playable, and then the next day I looked up what I could do to improve the frames, and then I changed some configuration settings, and it definitely improved the experience, but then there was an update for the rpcs3 and I installed it, and tried playing Skate 3, and it was unplayable, I was getting like 14 frames, and it was in slow motion, and the audio was constantly crackling.

(though ive just dumped my entire drivers and tried with a fresh version at default settings with the same result). Post more logs. transferred my rpcs3 to another pc.

they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. 3 comments. Does anyone have this issue on a linux system? Unfortunately my development experience begins and ends with rudimentary ahk so i tried smooshing my face against things like resource monitor and procmon but nothing stood out to the layman. It feels like it's in slow motion. My uneducated thought about it is it skips the SPU Cache and goes straight into the game so maybe that's why? I would be very happy if someone could help me with my problem. also tried all nvcp options, forcing triple buffering, forcing vsync on/off. They probably don't see it as very important, because it's not a necessity to run the game without the GUI. Lets say I have the game running. Odd that it effects me to a more severe degree by several orders of magnitude. Of course i'm willing to do whatever I can to narrow that down to being a certainty if thats what it takes to get it addressed. tried through command prompt at desktop as admin. It’s what the rpcs3 wiki recommends for this exact problem. i tried through command prompt at desktop. https://www.dropbox.com/s/smhxpm6mxzz0tcp/--no-gui.mkv?dl=0, https://www.dropbox.com/s/tpvabln78nfvozz/gui.mkv?dl=0, Game speed is ~halved when launching games with `--no-gui` flag.

having --no-gui is very very important to me lol. I would be very happy if … Need some help or ideas here. using 19041/2004 build or? I really don't have a clue. Details.

Press question mark to learn the rest of the keyboard shortcuts. I change it from fullscreen to windowed so i can see the FPS in the titlebar etc. relevant? Learn more, RPCS3 runs slow-mo with jittery audio and missing graphics using --no-gui. https://www.dropbox.com/s/smhxpm6mxzz0tcp/--no-gui.mkv?dl=0, Here is launched conventionally. whichever is the path of least resistance of course :) fwiw just tried with a new nvidia driver, latest rpcs3/clean install, and games ran from the disc folder instead of their own. Press J to jump to the feed. Anyone had similar? the difference is doing so via cmd line results in the fps bouncing between 25-27 and launching via the gui results in it being locked at 30fps. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger which currently supports Windows, Linux and BSD systems. It happens on both my machines.

After all, rpcs3 command line or no command line wouldnt exist without you :). It runs at 60-70 fps but doesn't feel that way. the whole dx12 ultimate/wddm 2.7 thing?

Thats great news you can reproduce it. I can take a vid if it'd be helpful. https://youtu.be/SUjruUWFpkE, Video not using --no-gui, and you can see it has even frame pacing: Especially when over half the games for PS3 still don't even work.

Mess with SPU Preferred Threads. Well, i was really hoping it wasn't the case but even with a brand new fresh RPCS3 it happens. Press J to jump to the feed. For more information, see our Privacy Statement. I was even willing to entertain it was something with dual monitors, yet the other pc i tried on only has 1 display. About a month ago, I posted an issue outlining the same thing, with images, logs, and system specs. i tried launching through launchbox. sorry was outside doing yard work all day, just now getting caught up on this. RPCS3 via command line is running in slow-motion and with missing graphics if launched with --no-gui.

they're used to log you in. If it were worse on my older pc, id understand.

Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz | 8 Threads | 31.94 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA. all is well. This was without a custom game configuration. I never thought to even try advancing beyond that point, but your post motivated me to.

With that option the fps dropped down to 29.56. @klepp0906, I unknowingly made a duplicate issue report about the same symptoms. I have 60 fps on the game and it still runs in a "slow motion" state. Unsure if that would have relevance but i know microsoft released wddm 2.7 with it so maybe? Maybe test on another PC to see if it is some strange windows configuration issue on your machine. Whatever is needed. Yes/No" box pops up it instantly speeds up to how it should be, locked at 30fps, audio goes normal - lasts about 5 seconds then fps drops back to bouncing between 25-27 with the audio skipping. Agreed, I fail to see what more information is needed. Are you guys using the new spring/may/2004 windows update? Since its a windows only issue i tried mucking around with hardware gpu scheduling but that was a wash :(. same game. every single piece of hardware in both of them is unique relative to one another. gonna have to try and find out what/where i can get that gamepad test thing to do some comparisons of my own. I still can't play, enjoyably, at the moment. ran through a brand spanking new/clean rpcs3. anyone have any luck with a workaround or anything? Tried with 3 different games.

Although I still don't know why this happens. Very odd indeed. I checked this on my setup which is this, latest release as of 05/28/2020: I tested the following from command line and by creating a shortcut. Press question mark to learn the rest of the keyboard shortcuts. If you'd like more up to date logs to peruse from a clean/fresh/default rcps3 install - or anything like that, just let me know. The only real difference is that the debugger and the log are NOT created.

repeatable over and over.

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