Slick java library and 64 bit

Note: This post offers a Windows JAR/DLL package. I have delivered a newer version, also for Linux/Mac OS X. Get them from here A long while ago I played around with Slick. A game library for Java. It offers easy 2d graphics drawing with the speed of OpenGL (by using LJWGL). It has much more […]

An example of refactoring

As I have promised in my previous post, I would post an example of small refactorings in order to greatly improve the readability and understandability of code. I own a little project called Dune II – The Maker, and I started writing it a little over 10 years ago. In those years I have learned […]

Using Slick to write 2D Java games

I have written a few games in the past. A recent example is Dune II – The Maker. I have written a platformer (in QuickBasic even..) and so forth. You may even consider RealBot a ‘game’ (although it is more a computer controlled opponent). I haven’t really tried to write any games in Java. Although […]

Game Programming (Experience)

Recently I saw at Youtube someone telling about his view on game programming. His targetted audience was for those who want to create games, but have no clue how to start. He began with something along the line of “I’ve been programming games for 5 years, so I guess I could say I’m experienced“. That […]